tag:blogger.com,1999:blog-36363111.post116251496531359442..comments2023-11-02T00:53:57.764-07:00Comments on Programming gone awry: apparent blender game engine bugsRoger Packhttp://www.blogger.com/profile/01578246846716577925noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-36363111.post-52387868821857878342006-12-07T18:00:00.000-08:002006-12-07T18:00:00.000-08:00The only things that actually work, of IPO's, in t...The only things that actually work, of IPO's, in the GE, are (from GE book): MEsh objects: loc, rot, size, col. Lamps: loc, rot, RGB, Energy. Cameras: Loc, Rot, Lens, ClipSta, ClipEnd.Roger Packhttps://www.blogger.com/profile/01578246846716577925noreply@blogger.comtag:blogger.com,1999:blog-36363111.post-8043713674964513092006-12-07T17:57:00.000-08:002006-12-07T17:57:00.000-08:00clicking on square planes does work, but I needed ...clicking on square planes does work, but I needed a face there.Roger Packhttps://www.blogger.com/profile/01578246846716577925noreply@blogger.comtag:blogger.com,1999:blog-36363111.post-20691583700304235152006-11-15T18:46:00.000-08:002006-11-15T18:46:00.000-08:00linv and angv in the motion actuator don't work--a...linv and angv in the motion actuator don't work--at least I thought they didn't, but in reality they do if you make it an actor+dynamic. Then they work. My bad.Roger Packhttps://www.blogger.com/profile/01578246846716577925noreply@blogger.com